Probably because in my Retroarch’s cores setup I setted : crt_switch_resolution_super = "1920". I don’t know why the 2110 value is working, but it scales games properly. Xrandr -display :0.0 -output DVI-0 -scale-from 2110x224 So for now, I was able to resolve vertical overscan with this command line for most common home consoles : I did my own shaders and it looks genuine.īut it isn’t really as retro as an original CRT. I already use my Batocera system with a good LCD screen. I’m really sorry you finally gave up and horrified about your old CRT screen goes to the recycling center. Thank you for your feedback about your CRT experience. That´s how I can play the games today on Batocera (this is a demo of a non-“Lights Off” bezel, but it shows what I mean when I say that the combination of the right bezel and shader gives me great results). So I was stuck at this point and finally gave up after having seen this: On my consumer CRT, I did not have the option to scale the image horizontally and save several presets. My suggestion was to add the possibility to add an overscan border in RetroArch in case a core does not support, and this setting could have been saved as per-core setting, but I don´t know if we will ever see such a feature as long as there is not a bigger community interested in this. N64 cores), and you never know if it will ever be added. However, most of the cores don´t have such an option (I remember e.g. if you have a core that has a core option (!) like “enable borders” or “enable overscan”, you might get a perfect output on your CRT. The reason is that a lot of cores don´t emulate the overscan resolution/border of the original console. Nevertheless, the problem was that the image was not scaled correctly, like in your case, depending on the core. Unfortunately, I have only basic development skills, so I was not able to fix it myself.īut, the main reason: I also started a discussion at, admittedly with the wrong assumption at the beginning that you always have to scale an image to 768×576 (PAL) or 640×480 (NTSC) pixels. Then, there was this second obvious bug that alignment settings did not work, but also only few people obviously cared about. there is this bug that returns to the wrong resolution when leaving RetroArch: - I read several days ago that it might have been fixed. I wanted to get a perfect gaming console/home computer output (C64, Amiga, SNES, PSX etc.), but found several bugs that have not been solved (yet).Į.g. This had to do with unsolved black screen and crash problems with Batocera (driver issues?), but I also learned that there is apparently less interest in CRT output as long as it is not about arcade emulation and Sony PVM CRTs. RetroLust’s Lights Off Retroarch Bezels” in most of the cores and Fakelottes shader which suprisingly gives me a real retro feeling on PC, my Odroid-N2, a tablet/smartphone (then just with the “plain” RetroArch) etc. I have researched and played around several months (with a lot of breaks in-between of course), invested in a Radeon R9 280 card and a VGA-2-Scart adapter, but several months ago, I finally put my CRT to the recycling center :(.Įven though I know that my CRT gave a great picture with great colors, high contrast and by far less motion blur, I use a “normal” LCD now with “Mr. Unfortunately, my experience is… that I finally gave up. Is there a config file somewhere to do theses changes ? Or perhaps I misunderstanding something. Or the abilty to add/modify modelines into Retroarch. I tried with –transform but without success for now. In my opinion, the best way could be an XRANDR command line to resize the on screen displayed area of Retroarch. What’s your experience about that ? Did you find a convenient fix to auto-scale all your games for a same libretro core ? The game picture is out of scale, and uncentered. Then my scaling parameters are not valuable anymore for all different resolutions. But for a same hardware core, some games have different resolutions and can switch their resolution in game. I used Retroarch scale options to bypass this issue. This means left and right parts of the game are out of the screen area. However I get an issue I’m not able to bypass properly : Retroarch screensize isn’t rescaled at the TV screen size, and I get an horizontal overscan when using the 15.7 khz mode. I found some very interesting information in this tutorial to help me : Rendering is very clean with perfect scanlines. I can play video games into 15.7 Khz RGB signal as expected. I ordered a VGA (RGBHV) to Scart (RGBS) cable at Arcade Express in Spain to link my Radeon HD 4870 X2 to the CRT screen. So I decided to do the same, because I love their picture rendering and their lag free. And I seen some people are using Batocera with some CRT screens. My brother gived to me an old CRT Sony Trinitron KV-21FX20B TV screen.
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